Gods

A god is any being worshiped for divine protection by the people of E2. A god with which the individual has a particular relationship is their patron god.

The Imperial Pantheon
The Imperial Pantheon is the official pantheon of the Teiliwaani Empire. Most of its deities are remnants from the Theilic age and are currently missing. The chief god Teima has the most contact with mortals nowadays, while the Theilic gods exist as mere symbols. The ecclesia of the creator god Ai-An has turned into a front for the aeonic activity in the Empire. The Imperial clergy receives its magic via the Akasha system unless noted otherwise.
 * Teima, the Silver Dragon, chief deity and the god of sky and societal and cosmic order (currently active; supervisor of the Akasha)
 * Ai-An, the First-and Last, creator god and the god of time (interacts with mortals exclusively via aeonic contact)
 * L-Ma, the All-Mother, goddess of life and nature (whereabouts unknown; part of the Akasha)
 * Tuani, the Grey Lord, god of death and the afterlife (on Mana; has its own clerical interface)
 * Waliang, the Mighty One, god of war (whereabouts unknown; part of the Akasha)
 * Tauqan, the Archtitect, god of logic and technology (whereabouts unknown; part of the Akasha)
 * Maalong, the Changing God, a trickster god (supposedly alive; worship banned, but supposedly interacts via traditional intervention)
 * The Hallowed Ancestors (spirit advisors)

Human Gods
The universal human deities that are worshiped alongside the main Theilic ones in Cezva and the Plains of Desolation correspond to the Duagan deities unless noted otherwise. They are all subpersonae of Theilic gods, born in the collective psyche of thought-controlled humanity during the Theilic age. Large shrines of these gods use the Akasha like the Imperial clergies, but some are non-magical institutions which serve the population by less metaphysical means.

The Fieldsmen (the denizens of Valaris Fields) worship some of the human gods. Instead of the Akasha System, the Fieldsmen use the mysterious yalunga rocks to achieve similar divine effects, or contact their totem spirits.
 * Valarn, the Returning King, the chief god of humans and the god of strength and perseverance (reincarnated in a physical form; also worshiped by southern humans)
 * Thaugon, the Earthforger, the god of craft and progress
 * Phendu, the Lady of Luck, goddess of luck (subpersona of either Ilma or Maulok)
 * Oomahdi, the Hanged One, god of the poor and healing (subpersona of Thaugon)
 * Alaxeti, the Giver of Words, god of language (subpersona of Thaugon; also worshiped by Fieldsmen)
 * Velaju, the Impeccable Tactician, god of war (subpersona of Valarn)
 * Madhra, the Great Mother, goddess of family (subpersona of Ilma; also worshiped by Fieldsmen)
 * Myraon, the Flower Lord, god/goddess of love (subpersona of Maulok)
 * Lledru, the Fair Hand, god of wealth (subpersona of Thaugon)
 * Zjaada, the Judge of Shadows, goddess of justice (subpersona of Tuoni; also worshiped by the Fieldsmen)
 * Hii, the god of life, sex, evolution and ancestral tradition in Valaris Fields
 * Cezvan saints, individuals who evidently "sacrificed their mortality" in order to protect humanity forever (only in Cezva)
 * Ancestral totems, old, powerful spirits worshiped in Valaris Fields:
 * Fish Spirit
 * Newt Spirit
 * Lizard Spirit
 * Rat Spirit
 * Marten Spirit
 * Monkey Spirit
 * Ape Spirit

Duagan Gods
The duagar worship mainly subpersonae of Theilic gods. Their ancestral gods remain a part of their culture and folklore, but are revered in a more quiet way. Some of the cults of Duagan deities, such as Mjeirnas or Hiittinen, have become a victim of Teiliwaani religious orthodoxy due to the ban on any Maulokian or daemonic deity.
 * Thaugand, the Earthforger, the chief god of dwarves and the god of craft and progress
 * Fehuna, the Lady of Luck, goddess of luck (subpersona of Ilma or Maulok)
 * Aumadir, the Hanged One, god of the poor and healing (subpersona of Thaugon)
 * Hjelinda, the Sylvan Virgin, goddess of nature and children (subpersona of Ilma)
 * Laggtri, the Giver of Words, god of language (subpersona of Thaugon; also worshiped by the southern humans)
 * Kragand, the Impeccable Tactician, god of war (subpersona of Valarn)
 * Maggda, the Great Mother, goddess of family; for duagar she is also the Stone Mother (subpersona of Ilma; also worshiped by southern humans)
 * Hiittinen, the Horned Lord, god of wilderness, hunt and male sexuality and the chief god of wild duagar (the duagan deification of Hii, whose worship was banned in Askriga; became rebranded as a Valarnic deity called Thinnen)
 * Mjeirnas, the Flower Lord, god/goddess of love (subpersona of Maulok; worship banned in Askriga)
 * Gauldrunas, the Fair Hand, god of wealth (subpersona of Thaugon)
 * Skjada, the Judge of Shadows, goddess of justice (subpersona of Tuoni; also worshiped by the southern humans)
 * The Stone Gods, Kurk, Luk, Nammu, Hamak, and Sullt, the old gods of duagar, still revered as the gods of tradition, earth, and afterlife

The Artificial Lights
The two satellites of E2 are sometimes referred to as travellers' gods, due to them being visible wherever one travels. They are somewhat exceptional in that their area of influence extends into Tirnanoch as well. Additionally, they do not have clergies: their shrines are usually waypoints that host travelers and rejuvenate them with a Celestial Receiver.
 * La, the Heir of Sun, god of day
 * Sin, the Heir of Moon, god of night

The Four Wind Kings of highlings
The highling tribes worship their four god-kings, who managed to master the worldsong and achieve godhood that way. They are some of the most active deities, having taken the role of tribal leader as well.
 * Lauhi, the Eagle of North
 * Gaamos, the Raven of West
 * Surma, the Swan of East
 * Toht, the Ibis Prince

Elven mythopersons
The elves do not worship gods per se. They do acknowledge a Creator, but more as a metaphysical fact than a personal entity. Closest elven equivalent to a god would be a mythoperson, an individual that has amassed great respect from the entire elven race. Historical mythopersons include Ilma, the last queen of Elo. Contemporary mythopersons are limited to the six World Pillars, enormous elves who hold the structure of E2 in place:
 * Ask the Proud, husband of Embra
 * Embra the Quiet, wife of Ask
 * Mellikka the Gentle, wife of Kernus
 * Kernus the Dauntless, husband of Mellikka
 * Iaakkima the Wise, wife of Vuos
 * Vuos the Eternal, wife of Iaakkima

Noise Deities
After the direct theocracy of Theilon was destroyed, there has been a growing discontent with the inactive traditional gods. Thus, the disturbing deities of Noise origin have grown in popularity simply by being more in line with how mortals see divine protectors.
 * The Mother of Silence, the Noise metagoddess of paradoxes and things that should not be (also revered by the Order of Silence as the goddess of inexistence)
 * The Wavering One, the werefox god of disease
 * Tursas, god of depths and the sea, primarily worshiped in Cezva
 * The Thrawn, god of loss and misdirection, whose most notorious reverents are the Genocide Wood
 * Ossghaawrh'b, the god of rifts and abyssal darkness, who lurks in the Abyss
 * B¨vshb¨jvz'p¨buh, the greatest paradox mother on E2, who haunts the Wilderlands
 * Q'bujn¨zbaägvipur, the god of entropy and cold who lives under the ice of north pole
 * Mm'isiphysböaääaifï, the god of time and erosion and the Howling Spirit, who wanders the Plains of Desoation

Other gods

 * The Light, the mysterious sole god of the dao, whose true identity is unknown
 * Hii, the Prince of Chaos, the ruler of daemons, is sometimes considered the god of life and evolution
 * The Worm God, a mysterious primeval god still worshiped on the unliving continent of Nuut
 * The Perfect Pebble, the "god" of the parody religion Order of the Perfect Pebble